Dissonance

Dissonance
Level1st Level Casting Time1 action Range20m
AoESingle DurationInstantaneous
SchoolShadow ComponentsV
ClassesBard, Trickster

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.

The target must make a Wisdom saving throw, taking 3d6 PSYCHIC damage. A

Deafened
creature automatically succeeds on the save.

Critical Success (+10). The target is unaffected.
Success. The target takes half damage.
Failure. The target takes full damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.
Critical Failure (–10). As failure, except the target takes 1.5× damage and you control its movement, and are able to force the target to move into obviously dangerous ground.


At Higher Levels: Increase the damage by 1d6 for each spell level increase